Used with the hint system, this mode zips you through the seven days of the game quickly but without all the joy of actually playing the game and solving the mysteries. There is even an Easy Play option that allows you to skip the main adventure gaming elements and explore the Under A Killing Moon world and view all the movie scenes with all required inventory items conveniently available. The usual selection of command icons is available to assist Tex in his work: look, get, open, talk and move. All other action occurs in the interactive mode (e.g., inventory, conversation, travel). As expected, the movement mode (set against detailed 3D backgrounds) deals with Tex as he walks around his current location looking for people or things with which to interact. There are two main control modes: movement and interactive. In that regard, the game could well serve as a boilerplate for future interactive adventure games in the genre. The hint feature of Under A Killing Moon is extremely well done and helpful as it was designed to give varying degrees of help but never more than you ask for. A separate auxiliary panel is available for inventory manipulation, game options, hints and so forth. The smaller action screen also displays text used to show subjects (people and items) that Tex can ask about. as he travels to locations beyond his office on Chandler Avenue in Old San Francisco. There are basically two full motion screens in the game: a large one that depicts general movement and advancement in the game and a smaller inset which is used to show our P.I. The full motion video is characteristic of high professional quality as are most other aspects of the game. There's not much to dislike about this production. Decades later, using genetically pure material he and his organization have collected prior to the purge, a rebirth of uncontaminated humans will emerge. It seems as if a "savior" of mankind (actually a nutty moneybags) bent on removing impure genetic life forms on Earth has a plan to unleash a virus (from a platform in space) that will cleanse our lovely planet. Not until Under A Killing Moon did a game hit the market that truly embodies the spirit of an interactive movie.Ī wonderful cast of actors and actresses (a few playing multiple roles) create on-screen personas for nearly forty characters intrinsic to the science fiction story, which by today's standards (late-1990s) seems scarily possible. Features the voice of James Earl Jones.Īlmost 2.When the term "interactive movie" was coined in connection with computer gaming, several companies jumped into the fray and created games they claimed met the evolving criteria. Starring Brian Keith, Margot Kidder, and Russell Means. An interface that makes interaction intuitive and simple.Be part of an exciting comedy thriller!. Full freedom of movement, explore where, when and what you want!.Four CDs of unparalleled graphics and sound.The graphics quality, the fascinating, believable characters, and complete freedom of movement will make you feel like you've actually walked through the screen and become the main character in a rich, intriguing mystery movie.Īccess Software's Under A Killing Moon features: This thrilling and hilarious adventure is unlike anything you've seen before. It's a game that challenges and entertains it leaves you wanting more of this believable virtual world.”Įnter the virtual world of Under A Killing Moon, where it is December 2042, and you, as Tex Murphy, must stop the forces of evil before they destroy mankind and rob you of your next unemployment check. Low frame rates for slower computers and all-but-forgotten art of disk swapping. “Truly interactive video with great characters, script, and puzzles. Making a return appearance from Martian Memorandum as a hardboiled private investigator, Tex is ready to fumble his way again to solve a conspiracy involving a secretive organization with an agenda to destroy the world.” “With the release of Under a Killing Moon, Access Software has upped the ante in the genre of adventure gaming. While the ending is a little silly, the game was still a fantastic blend of real-time 3D exploration, and "interactive movie." A fond game memory.” This game engine allowed you to search virtual versions of each scene, for the clues you needed. “Adding to the fun was a 3D interface not unlike Doom, though used for exploration and puzzles, not action gaming.
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